#3232
State
🎉 1 Year
320
Days Alive · UTC
3
Top Alliances
6
SVS Victories
NAP 3
High-Functioning NAP
56
New Arrivals
The State

A state with direction

State 3232 is more than a leaderboard. We're a coordinated community with a clear identity, organized alliances, and a culture of showing up for every major event.

State 3232 is built on a peaceful, welcoming atmosphere — and we don't tolerate troublemakers. We're a highly active, highly competitive and multinational community where players from every time zone and language pull in the same direction.

What truly makes 3232 the best is its people. We back each other up in everything we can. We run a NAP that actually works: we rotate the presidency, we don't attack one another, and our event rules prove it every single week.

State Goals
  • 1
    Win every prep and every battle. We play to take the whole SVS — every preparation phase and every fight.
  • 2
    Full event participation. Every active player joins every event. We're an active-only state — if you play, you show up.
  • 3
    Grow together, responsibly. We level up as a community with our priorities kept firmly in place.
  • 4
    A NAP that actually works. We currently run a NAP 3 and are working to expand it to NAP 4 — rotating presidency, no in-state attacks.
State War Record

SvS · Glory Path

State 3232's all-time Cross-State Castle Battle record — every Sunfire Castle clash, win or loss.

All-time record
5 Sunfire Castle controls
All-time record 5–3
Supreme Victory Victory Defeat Supreme Defeat
Most Recent SvS

Hall of Honor

State 3232's top performers — alliances and players from the latest SvS event. overall top 3 · overall top 10

Tundra Arms League

The Road to TAL

Season 5 of the Tundra Arms League has come to a close — SKY finished 5th place. Season complete, but we're already gearing up for the next one: that trophy is coming home to 3232. Guaranteed.

State 3232 Tundra Arms League bracket schedule
Tap to view large — scroll/pinch to read alliance names
Power Rankings

Top Alliances

The three pillars of State 3232, ranked by standing. Each brings its own strength to the state.

2

UFH

UnitedForHonor
Standing#2 in State
Leader / R5Leynaa
FocusCombat & Frontline
Results
Schedule

UnitedForHonor is a strong-charactered alliance that's always ready for a fight. Leading the charge is Leynaa (R5), the Heart of UFH (and don't forget the wine), backed by a roster full of personality and teeth: Mădălin, the strategist who calls the plays; igloo, the Grandpa who's seen it all; Whaleefa and Malah holding the line; Habanero, the Guardian; arwen; tomo, the Shield; Souldofwolf, the most social of the bunch; and G12, forever asking "is it drink o'clock yet?". Bold, loyal and battle-ready, UFH brings the fire when the state needs it most.

Contact R5 on Discord
HAL academy crest
HAL

HAL

UnitedForHonor's academy — an extension of UFH, training the next wave of fighters.

BHC academy crest
BHC

JMTGR

SkyFly's academy — where soldiers are forged for battle before they rise to the main roster.

3

LGC

LegoCars
Standing#3 in State
Leader / R5StitchMandyLynn
FocusCoordination & Rally
Results
Schedule

We are LGC — a perfectly coordinated rally machine that moves as ONE. While others rely on raw power, we rely on something they can't buy: timing, trust, communication and pure coordination. Yes, we mess around. Yes, we mock each other. But when it matters? We lock in. Meet the core of LGC: Mandy (R5) — the caring "mom" who keeps everything together and still somehow survives us all; Pebbles — our whale powerhouse; Mini — pure sunshine energy; Bubbles — sass, chaos and entertainment; Pudding — calm, steady, unshakable presence; Mojo — universally loved; Sundance — the brain behind smart calls; Hallooo — the big-hearted; Moonstruck — our AC Pro; Eva — always there, always reliable, always ready. Alongside our strong R3 core, we don't just lead — we move as a unit.

Contact R5 (Mandy Lynn)
LGC academy crest
lgc

Minilgc

LegoCars' academy — the feeder alliance of LGC: same family, same coordination.

NAP Leadership

NAP Representatives

The representatives from each alliance who uphold our NAP — keeping the state coordinated, fair and at peace.

SkyFly

UnitedForHonor

LegoCars

Community

Faces of 3232

The people behind the state — every alliance, every personality. This is who you're joining.

How We Play

Event Culture & Rules

A quick look at how State 3232 approaches the events that matter — so newcomers know exactly what's expected.

★ Priority Rule

📋 Non-SvS Events Participation Rules

Players are free to participate in all events — as long as you play responsibly with your savings.

  • You only rank once in the top 10 every 5 events.
  • Keep a point gap to the player below you of no more than 1 million points — be responsible with your savings.
  • All players who reach the top 10 of any event are expected to score 2× during SvS prep what they scored in the rest of the events. That way it's 33% of savings for non-SvS events and 66% for SvS prep — act responsibly.

⚔️ SVS Battle Rules

The agreement we normally run for State vs State.

  • Red zone will be allocated 50/50 for each state.
  • TOTAL CEASEFIRE before and during castle battle. City / tile attacks and scouting begin 30 min after the castle battle is completed.
  • No city attacks on an alliance engaged in Bear Trap.
  • The supreme president will activate buffs and open ministries (excluding MOI) to both states and treat both states fairly.
  • Please remain respectful in world chat and DMs.
  • Rulebreakers — expect burning and to pay recompense.
🏰

Fortress & Stronghold

Allocated to each of the top alliances.

🔥

Sunfire Castle (SFC)

We rotate the castle victory. No rallies to the castle — solo attacks only. Turrets are free for all.

🛡️ BiA Rules

  • City attacks are prohibited unless:
    • • They do not belong to any alliance, or
    • • The city is outside of ANY alliance territory.
    • • (Leaving the alliance to attack cities is also prohibited.) Maximum 2 attacks per city.
  • You can counterattack if attacked inside ANY alliance territory.
  • You can attack gathering tiles.
  • Private agreements are allowed.
  • Gather using the safe alliance gathering house.
Welcome Wagon

New Arrivals

Every transfer cycle the family grows. Here's who just joined State 3232 — you could be next.

July 2026 · Transfer cycle closed
56 new fighters joined 3232

Welcome to the family. The cold makes us stronger — together.

Meet our July arrivals
Come Join Us

Transfer to State 3232

Who we want
  • FC6 and above
  • Highly active
  • Starting 290M power (no excess troops)
  • Players who know the basics (Heroes, ratios, etc.)
  • Advanced joiners or rally leaders (who know how to reinforce a garrison)
  • Team players who pull their weight

Each Transfer Event has its own invitations. Apply for the current event, or reserve an invitation for an upcoming one — our leadership will reach out on Discord.

❄️ Need to get under the power cap?

Quick ways to lower your power before a transfer:
  1. Remove your hero gear from all of your heroes.
  2. Reset all of your heroes' XP.
  3. As a last resort, dismiss troops.
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